Number of players: 6 or more
Equipment: None
How to play: Gather children into a big circle; choose one person to go outside of the circle to become the guesser. While that person steps out of the circle, designate another person to be the leader. When the game starts, the group copies the motion of the group leader, the object of the game is to stump the guesser. The guesser gets 3 tries to find the leader. The leader must be as creative as possible. The group must also copy the leader without staring at the leader directly. When the guesser runs out of guesses, the leader wins and then that person goes outside of the circle and the guesser chooses a new leader.
Rules: